Fourth Week Development Log
Sanfaro Drive » Devlog
Hi everyone,
we’re back again with some more news from development. This week, our main focus was on implementing the switch from taxi car to mafia car and vice versa.
- I (Bernardo) worked on implementing the car switch and how that would work for the car variables, such as fuel and boost;
- Guilherme worked on developing a prototype mafia mission;
- Diogo is working on designing the outskirts region;
- Gonçalo improved the car NPCs and populated the map with them.
For next week, our main focus will be on improving the UI and populating the map with fully working mafia missions, while progressing on the open world development/design.
Sanfaro Drive
When Crazy Taxi meets GTA.
Status | In development |
Authors | rastita, gfmateus5, calias, irobicho |
Genre | Simulation |
Tags | Open World, Singleplayer, taxi, Third Person, Unity |
More posts
- Sixth Week Development LogJul 01, 2022
- Fifth Week Update LogJun 24, 2022
- Third Week Update LogJun 10, 2022
- Second Week Update LogJun 06, 2022
- First Week Update LogMay 28, 2022
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