Fourth Week Development Log


Hi everyone,

we’re back again with some more news from development. This week, our main focus was on implementing the switch from taxi car to mafia car and vice versa.

  • I (Bernardo) worked on implementing the car switch and how that would work for the car variables, such as fuel and boost;
  • Guilherme worked on developing a prototype mafia mission;
  • Diogo is working on designing the outskirts region;
  • Gonçalo improved the car NPCs and populated the map with them.

For next week, our main focus will be on improving the UI and populating the map with fully working mafia missions, while progressing on the open world development/design.

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